Added support for storing login credential permanently

This commit is contained in:
bytedream 2022-02-28 17:42:18 +01:00
parent 252762f410
commit 733f4a97ea
2 changed files with 81 additions and 40 deletions

View file

@ -1,13 +1,20 @@
package cmd
import (
"fmt"
"github.com/ByteDream/crunchyroll-go"
"github.com/spf13/cobra"
"io/ioutil"
"os"
"os/user"
"path/filepath"
"runtime"
)
var (
sessionIDFlag bool
loginSessionIDFlag bool
loginPersistentFlag bool
)
var loginCmd = &cobra.Command{
@ -15,36 +22,55 @@ var loginCmd = &cobra.Command{
Short: "Login to crunchyroll",
Args: cobra.RangeArgs(1, 2),
RunE: func(cmd *cobra.Command, args []string) error {
if sessionIDFlag {
return loginSessionID(args[0], false)
Run: func(cmd *cobra.Command, args []string) {
if loginSessionIDFlag {
loginSessionID(args[0])
} else {
return loginCredentials(args[0], args[1])
loginCredentials(args[0], args[1])
}
},
}
func init() {
loginCmd.Flags().BoolVar(&loginSessionIDFlag, "session-id", false, "Use a session id to login instead of username and password")
loginCmd.Flags().BoolVar(&loginPersistentFlag, "persistent", false, "If the given credential should be stored persistent")
rootCmd.AddCommand(loginCmd)
loginCmd.Flags().BoolVar(&sessionIDFlag, "session-id", false, "session id")
}
func loginCredentials(email, password string) error {
func loginCredentials(user, password string) error {
out.Debug("Logging in via credentials")
session, err := crunchyroll.LoginWithCredentials(email, password, locale, client)
if err != nil {
return err
if _, err := crunchyroll.LoginWithCredentials(user, password, systemLocale(), client); err != nil {
out.Err(err.Error())
os.Exit(1)
}
return loginSessionID(session.SessionID, true)
return ioutil.WriteFile(loginStorePath(), []byte(fmt.Sprintf("%s\n%s", user, password)), 0600)
}
func loginSessionID(sessionID string, alreadyChecked bool) error {
if !alreadyChecked {
out.Debug("Logging in via session id")
if _, err := crunchyroll.LoginWithSessionID(sessionID, locale, client); err != nil {
return err
}
func loginSessionID(sessionID string) error {
out.Debug("Logging in via session id")
if _, err := crunchyroll.LoginWithSessionID(sessionID, systemLocale(), client); err != nil {
out.Err(err.Error())
os.Exit(1)
}
out.Info("Due to security reasons, you have to login again on the next reboot")
return ioutil.WriteFile(sessionIDPath, []byte(sessionID), 0777)
return ioutil.WriteFile(loginStorePath(), []byte(sessionID), 0600)
}
func loginStorePath() string {
path := filepath.Join(os.TempDir(), ".crunchy")
if loginPersistentFlag {
if runtime.GOOS != "windows" {
usr, _ := user.Current()
path = filepath.Join(usr.HomeDir, ".config/crunchyroll-go")
}
out.Info("The login information will be stored permanently UNENCRYPTED on your drive (%s)", path)
} else {
out.Info("Due to security reasons, you have to login again on the next reboot")
}
return path
}

View file

@ -4,11 +4,11 @@ import (
"fmt"
"github.com/ByteDream/crunchyroll-go"
"github.com/ByteDream/crunchyroll-go/utils"
"io/ioutil"
"net/http"
"net/url"
"os"
"os/exec"
"os/user"
"path"
"path/filepath"
"reflect"
@ -19,8 +19,6 @@ import (
"time"
)
var sessionIDPath = filepath.Join(os.TempDir(), ".crunchy")
var (
invalidWindowsChars = []string{"<", ">", ":", "\"", "/", "|", "\\", "?", "*"}
invalidLinuxChars = []string{"/"}
@ -95,32 +93,49 @@ func freeFileName(filename string) (string, bool) {
return filename, j != 0
}
func loadSessionID() (string, error) {
if _, stat := os.Stat(sessionIDPath); os.IsNotExist(stat) {
out.Err("To use this command, login first. Type `%s login -h` to get help", os.Args[0])
os.Exit(1)
}
body, err := ioutil.ReadFile(sessionIDPath)
if err != nil {
return "", err
}
return strings.ReplaceAll(string(body), "\n", ""), nil
}
func loadCrunchy() {
out.SetProgress("Logging in")
sessionID, err := loadSessionID()
if err == nil {
if crunchy, err = crunchyroll.LoginWithSessionID(sessionID, systemLocale(), client); err != nil {
files := []string{filepath.Join(os.TempDir(), ".crunchy")}
if runtime.GOOS != "windows" {
usr, _ := user.Current()
files = append(files, filepath.Join(usr.HomeDir, ".config/crunchyroll-go"))
}
var body []byte
var err error
for _, file := range files {
if _, err = os.Stat(file); os.IsNotExist(err) {
continue
}
body, err = os.ReadFile(file)
break
}
if body == nil {
out.Err("To use this command, login first. Type `%s login -h` to get help", os.Args[0])
os.Exit(1)
} else if err != nil {
out.Err("Failed to read login information: %v", err)
os.Exit(1)
}
split := strings.SplitN(string(body), "\n", 2)
if len(split) == 1 || split[2] == "" {
if crunchy, err = crunchyroll.LoginWithSessionID(split[0], systemLocale(), client); err != nil {
out.StopProgress(err.Error())
os.Exit(1)
}
out.Debug("Logged in with session id %s. BLANK THIS LINE OUT IF YOU'RE ASKED TO POST THE DEBUG OUTPUT SOMEWHERE", split[0])
} else {
out.StopProgress(err.Error())
os.Exit(1)
if crunchy, err = crunchyroll.LoginWithCredentials(split[0], split[1], systemLocale(), client); err != nil {
out.StopProgress(err.Error())
os.Exit(1)
}
out.Debug("Logged in with username '%s' and password '%s'. BLANK THIS LINE OUT IF YOU'RE ASKED TO POST THE DEBUG OUTPUT SOMEWHERE", split[0], split[1])
}
out.StopProgress("Logged in")
out.Debug("Logged in with session id %s", sessionID)
}
func hasFFmpeg() bool {